Showing posts with label Good Taste. Show all posts
Showing posts with label Good Taste. Show all posts

Sunday, June 24, 2012

Zrbo Reviews: Fez (Fish, 2012)


Earlier this year the film The Artist arrived in theaters and was met with critical praise. Set in black-and-white, The Artist deftly managed to capture the feeling of early movies of the Hollywood silver screen. What made it a success is debatable, but one thing it did so well was to capture the essence of old black-and-white films. The Artist was not meant as a send-up or parody, but rather as an ode to films of yore. In our modern world drenched in irony and knowing winks, The Artist possessed a magical quality in that the participants involved took the subject seriously. It wasn't just a matter of the movie being in black-and-white while the characters walked around gently mocking our perceptions of these classic films. Instead, The Artist took its source material in earnest, treating it not as send-up but as an ode, creating what felt like a long buried treasure from the golden age of film.

Recently I finished playing through the game Fez. As I was playing through I had many of the same thoughts I had had as when I watched The Artist. Here was a game that managed to capture that feeling I had when I was young and playing early Nintendo games for the first time, those whimsical creations that required my own imagination to fill in the gaps.

In short, Fez is The Artist of videogames.


Fez is the creation of one Phil Fish. Five years in the making, Phil Fish slaved away at making his idea a reality. During this long time in development Fish would show the game at various game-industry gatherings, with the game garnering intense interest, even picking up a few awards before it was even completed. Phil Fish's story, and the creation of Fez itself, is chronicled in the documentary film Indie Game: The Movie, a movie I've yet to see but one that's also already won several awards, including the Grand Jury Prize at Sundance (I honestly have no clue how prestigious this award is or isn't, mind you). This film also chronicles Jonathan Blow, creator of critically acclaimed Braid (that I despised if you remember).

While The Artist presents itself in black-and-white, with no talking and only musical accompaniment to back it up, Fez accomplishes the same thing, only in the context of videogames. It's presented in a quasi-looking 8-bit world, giving it the look of an authentic early Nintendo game from the 1980s. Featuring a delicious soundtrack that hearkens back to games of the same era (we'll get back to the soundtrack later), pick up and play Fez and you'll feel like you stumbled across some old game that you never had the chance to play when you were younger.


Phil Fish has really managed to capture that feeling of what games felt like back in the golden age of Nintendo. There's really something magical going on here, and it's done in a completely non-ironic way. As most of us are aware, irony is in vogue, and recently released games that have attempted to capture the feeling of games of yore have accomplished this by drowning themselves in irony. Take 2009s 3D Dot Game Heroes, a game I rather enjoyed. It too featured a retro 8-bit aesthetic and played like the original Legend of Zelda. The thing is, Game Heroes was insistent on making the player aware of these similarities by constantly making fun of a variety of cliches from games of the time period, such as by mocking the often poorly translated wording of old Nintendo games (such as the infamous "I am Error"). The irony was even imbued in the concept of the game itself, with the world of Game Heroes being composed entirely of pixelated blocks and cubes. While the game was quite fun, it was desperate in its constant winking to the player, wanting the player to "get" its references.

Fez on the other hand, divorces itself from irony almost completely. This is a game that looks and feels like it came out of 1987. As I was playing it, I was amazed at just how much it took me back to my childhood. It captures that feeling of having to use your imagination to fill in the gaps, to construct your own narrative as to what this world is and what's going on. It's a nearly impossible feeling to describe. The feeling is akin to not just the memory of playing tag or hide-and-go seek, but to that actual physical experience of joy I had back when I did. It's a superb accomplishment that can be attributed to its graphical look and sense of place, its music, and, as I mentioned before, something deeper going on in the game itself.

That "something deeper" is in the gameplay itself. In Fez you play as Gomez, a small little marshmallowy looking figure who acquires the titular fez hat, allowing him to shift the perspective of the world at will. Though the game looks like a classic two dimensional platformer, such as Super Mario Bros., the entire perspective of the world can be shifted 90 degrees on an axis at will. This not only means all objects have four sides, but the perspective of the object itself counts. It's not just what the object is, but in how it's perceived upon a two-dimensional plane, an M.C. Escher painting made into game form. Really, the only way to properly describe this is to show some gameplay:


The understanding of how perspective works in this game is key, and can take a bit of getting used to, not unlike understanding how portals work the first time playing Portal. This allows the game to offer interesting puzzles. As the game progresses they get more and more clever.

But there's even more going on here (cue Inception: "We need to go deeper"). Phil Fish has imbued a second layer of puzzles that are not necessary for completing the game, but that provide a whole new perspective on the game itself. It's hard to go into detail without ruining the game, but it would seem Fish has taken several cues from modern day Alternate Reality Games (ARG), where some of the gameplay extends beyond the screen. Go deep enough and Fez can really begin to tax your brain, requiring serious brainpower to decode its clues. These clues not only provide more puzzles, but provide a deeper backstory to what otherwise looks like a shallow game universe (not unlike TV's Lost: did you ever want to know what The Numbers meant? Hopefully you were paying attention to Lost's ARG). Phil Fish even manages to throw in a few Hideo Kojima-like mind benders, such as early on when the game appears to crash. This is the first game in ages where I actually busted out a pen and paper to make notes that looked something not unlike John Nash's scrawls in A Beautiful Mind. Seriously, there's an entire alphabet I've yet to decipher.


The other aspect that makes the game so wonderful is the music. Performed by a group called Disasterpeace, the music and the game come together exceptionally, pairing with the game in a superbly delightful way (listen to it here). At times there's a certain lazy daydream quality to the music. The A.V. Club's new Gameological society described Fez as "M.C. Escher with Vangelis on Keyboards". Each track fits perfectly with the in-game location in which it appears.  Tracks such as Compass and Beacon have that daydream quality I mentioned, fitting as they both play during the sunny seaside locales, while the song Puzzle, with its slightly ominous edge, arrives as you being to unwrap the game's mysteries. The forest song Nature is perhaps the best constructed song, starting off sounding like drops of dew falling from leaves, almost meditative like, the dew drop sound slowly builds into a musical rainstorm. Finally, the track Majesty appears in the game as you finally open the last door (or is it?) and discover a truly magical place. Oh, and remember how I said some of the secrets were hidden outside of the game? Apparently if you run the soundtrack through a spectrogram you can find even more clues. Like I said, Fez has many secrets.

Playing Fez is like taking a trip back through time. A time before games had to be edgy or ironic, before big budgets and realistic looking action were the norm. Back when a game could inspire wonder and excitement with just a few colorful character sprites and a memorable 8-bit tune. Fez manages to capture that feeling of what it was like to play games before the Internet, when you had to talk to the other kids at the schoolyard to know which bush you needed to burn in the Legend of Zelda to find the secret passageway. It's those little things, like having to take pen and paper notes, relying on word of mouth to get secrets around, having to go outside of the game to retrieve clues (akin to the note that came with the game StarTropics that you had to douse in water to reveal the secret code) that bring me back to that feeling of being a kid playing the Nintendo in my bedroom. There's that wonderful music, perfectly fitting for each game locale, and providing spot-on accompaniment for such a compelling world. Finally there's those digital sunsets, watching in awe as the game world transitions from day to night and back again.

It's hard to imagine another indie game coming out this year that would top my feelings for Fez, expect to see it on my game of the year list come December. Currently the game is only available for the Xbox 360, but if and when it comes to PC I'll make sure to give word.

Friday, June 1, 2012

The Future is Now

Ladies and gentlemen, the future in gaming entertainment is here!  Last night I played the sequel to one of gaming's most storied, well-loved franchises. That's right, I played Baby Maker Extreme 2!!  Improved graphics!  More things to fly in to!  I actually managed to make my baby fly so far that he ended up outside the hospital into the surrounding neighborhood, where he ultimately became lodged between some kids at a playground.  It was glorious.  It may only be May folks, but I'm calling it now: Game Of The Year.

Tuesday, January 19, 2010

Zrbo's Favorite TV Shows of the 00s

Back now with another 'Best of' list. This time, instead of the focus being on delightful videos, I've decided to write about something marginally more substantial - television! (applause) Warning: spoilers ahead!

After countless hours of soul-searching I've compiled a list of my top 5 shows of the zeros/2000s/aughts/naughts or whatever term you prefer to reference the last decade. So let's get things moving shall we?


Doctor Who

Ok, let's just be honest here. I'm a bit of a sci-fi geek, and you're going to see some sci-fi on this list whether you like it or not. And here it is, first up to bat is Doctor Who! Who's Doctor Who? Well, the show (or serial) started all the way back in the damn 60s on the BBC. Essentially it's about the titular character, usually just referred to as "the Doctor", who, as the last surviving time-lord, travels through time and space in his TARDIS (which due to a mishap with it's chameleon circuit is stuck permanently in a 1950s style British police box). I used to watch the show when I was a kid until it disappeared in the early 90s. Earlier this past decade the BBC decided to revive it, and I have to say, it's arguably better than it ever was before.

What makes Doctor Who great sci-fi is it's use of interesting concepts and ideas to examine the human condition. Unlike a lot of modern sci-fi though, Doctor Who eschews explanation in favor of more "big idea" concepts. For example, what if there was a world where everyone was stuck in an eternal traffic jam? Or what if reality TV took over to such an extent that everyone was in a reality show all the time, without their consent, and the penalty for losing was death? Doctor Who takes these novelty situations and explores how we might react to them.

There's several notable aspects of Doctor Who that make the show what it is. One of those is the Doctor and his complete and utter pacifism. Unlike most (American) sci-fi, the Doctor doesn't run around with machine guns or lasers and makes it a point to never, ever kill. It's an interesting facet that gets explored quite regularly, especially in the current Doctor's farewell episode "The End of Time" where the Doctor's pacifism is put to the limits (by none other than Timothy Dalton playing the bad guy). It makes the Doctor quite the man when, even when staring the most aggressive, nasty alien out there, the Doctor will sit there and try to have a friendly conversation with it.

But that's not to say people never die on Doctor Who. Oh no, people get killed all the time. In fact, pretty much every episode guarantees a death. And the show is great about not giving into any sympathy you might have for its characters, something else we don't usually get in American sci-fi. Some old man who shows up and gives the Doctor directions? The next scene he's probably going to die, I can guarantee it.

Another notable aspect is the changing face of the Doctor. I mentioned above that the recent "End of Time" special was the farewell episode for the current Doctor. From its inception Doctor Who has used the clever device that the Doctor can regenerate his body to allow for different actors to take on the role of the Doctor. This is what's helped given Doctor Who its staying power over the years, it doesn't matter if the current actor is getting old or wants to quit, the Doctor can go on (and that actor can then usually expect little-to-no career after that, such as roles in GI Joe movies).

Finally I have to mention the low budget look of Doctor Who. Yes, the sets, costumes and effects are decidedly low budget, but once you start watching, it doesn't really matter. Once you're hooked by the story you hardly notice the cheap special effects, and frankly it gives the show a lot of its charm. Just use your imagination buddy.

Favorite Episodes:

"New Earth" - In the reboot the Doctor brings along a new travelling companion, an Earth girl named Rose (played by Billie Piper), and asks her where she'd like to visit. She wants to go to the final day of Earth, so off they go to the far future on the day the Earth is swallowed by the sun going supernova. On a spaceship cruise liner they meet trees which have evolved sentience and the last human being who's had so many plastic surgeries that she's literally a piece of tight skin with a face, the whole situation seems to be a nod to Douglas Adams' Restaurant at the end of the Universe. A great way to kick off the new show.

"Blink" - Perhaps the best and scariest episode to date. Starring An Education's Carey Mulligan, the show barely features the Doctor, instead exploring an amazing time-travel trick the likes of what hasn't been seen since Marty went back to the dance in Back to the Future Part II.



Battlestar Galactica

I've pretty much already said my piece on Battlestar here. The remake of Battlestar Galactica was the perfect show for a post 9/11 world. It told the story of an unsuspecting civilization about to have their lives turned upside down by a great calamity. The enemies? They're nearly indistinguishable from us. Their motives? They speak of the one true god who wants them to smite us for our sins. Sound familiar?

Favorite Episodes:

"33" - The first real episode after the initial mini-series starts off in medias res as the Galactica finds that no matter what they do the Cylons catch up to them every 33 minutes. High tension right out of the starting gate.

"Pegasus" - The Galactica comes across another surviving ship, the Battlestar Pegasus, where their cries of joy slowly change to cries of horror as the crew learns that the Pegasus hasn't been keeping the same sense of ethics and morality as themselves.

"Precipice" - The Cylons finally get the humans and are holding their colony of New Caprica captive. The Cylons say they just want to bring peace and understanding. The humans don't buy it and begin suicide bombings against the Cylons and against the Cylon instituted human police force. A direct commentary on Iraq and suicide bombings, this episode turns the situation around so that we're the suicide bombers. Chilling.

"Exodous Part II" - Eventually the Galactica comes along to save the Cylon occupied New Caprica. Commander Adama, played by Edward James Olmos, pulls off one of the greatest military maneuvers of all time, putting him up there with Captain Kirk and his triumph over the Kobayashi Maru. It's now affectionately called 'the Adama Maneuver'.


The Wire

TV critics will tell you that The Wire is the greatest show of all time. They might be right. The Wire takes a look at modern day society and its institutions and basically shows you that "this isn't working". From the police in the precincts to the thugs on the street, The Wire has a sense of realism that no other show has. It's almost like watching a documentary at times. The characters are nuanced, shades of gray in a world that we've been told by other shows is black and white. The cops aren't the greatest of people, most just want to work undisturbed to get their promotions and pensions. The corner boys selling drugs aren't the greatest of people, most just want to work undisturbed to earn their money. You see where this is going? Nearly all of the characters have something to teach us, whether it's the questionable city councilman Carcetti or the homeless drug addict Bubs.

The show examines the city of Baltimore from multiple fronts, giving you the impression that this is a real place, and not just some idealized version. The first season shows us how drug dealers operate and the futility of the war on drugs. The second season switches focus to the docks and the workers there who've seen their industry fade over the past 50 years. The third season goes back to the dealers and creates a nearly Shakespearean setup. The fourth season examines the schooling system and how inner city schools are just training grounds for life on the streets. The final season enters the newsroom, where we see how newspapers make (and make up) and break these other stories, and how our impression of these stories are colored by what we read.

A few notable things about The Wire. It can take a while to get into. It's not like other cop shows on TV where they throw you into the action to grab your attention. You'll watch the first few episodes asking yourself "is this it?". Instead, the show is more like a book, it slowly builds it's characters and works towards a conclusion. For example, in a typical CSI episode they might say "we need to get a wire tap on the suspect to see if he's the murderer" and BAM! in the next scene they're listening in on the bad guy's conversation. In The Wire, the entire first season is just about getting one lousy wiretap and all the trouble and bureaucracy the police have to go through to get it.

I should also mention the music of The Wire. It's interesting because there really isn't any music. Well, really all the the music is diagetic, if you hear music it's because it's coming from within the world - a car radio for example. Not only does it help add to the realism of the show, but it helps in that the lack of a traditional soundtrack means our impressions aren't influenced by what we're hearing. We're not told "this is a sad scene" or "you should be happy now". Also worth mentioning is the opening song. The creators of the show took Tom Waits' "Way Down in the Hole" and had it performed by a different artist each season. The first season features a bluesy version by the Blind Boys of Alabama, second season's was done by Waits himself, the third season by the Neville Brothers, the fourth season features a hip-hop version, and the final fifth season by Steve Earle (who also plays a character on the show).

Favorite Episodes:

"Middle Ground" - The Wire isn't afraid to kill off its major characters. I also said the third season was like Shakespeare. This is the penultimate episode of that season where one of the major characters finally meets his demise. Such an amazing ending to a fantastic story arc (especially with the addition of the pigeons for added effect). If you're interested, watch it here.

The Fuck Scene - Ok, so there's no sex involved, just the word 'Fuck' and all of it's colorful uses. This is one of those rare scenes in The Wire that's just all humor. I don't want you to think this is a typical scene from The Wire, it's anything but. But damn, is it funny.



Mark Cronin and Chris Abrego reality shows (Flavor of Love, Surreal Life, Rock of Love, etc.)

Before you snicker, hear me out. We're all familiar with reality shows at this point, especially dating-oriented ones such as The Bachelor. In shows such as The Bachelor the audience is led to believe that if you put a bunch of girls together and give them two weeks to try to woo a guy, that they'll find true love, get married, and go live happily ever after. Needless to say, that never, ever happens.

Mark Cronin and Chris Abrego realize this. Instead, they've carefully crafted a series of reality shows that essentially mock the traditional reality show. Cronin and Abrego know we're savvy enough to realize that the chance of anyone finding love is pretty slim. Instead they give us what I'd call 'post-reality television'. They cast the weirdest, zaniest people, throw them in a mansion stocked with plenty of alcohol, and let the cameras film the ensuing chaos. Oh, there's usually some pretense that they are there for love. But the real trick is in the editing. The show constantly mocks its own contestants, so that, say, whenever the stripper with the thick French accent speaks, they put up hilarious faux-subtitles.

What's amazing about these shows (all on VH1, did I mention?) is how they're essentially spin-offs of spin-offs. For example, the recently premiered 'Frank the Entertainer in a Basement Affair' is a spin-off of 'I Love New York', which is a spin-off of 'Flavor of Love', which is a spin-off of 'Strange Love' (with Brigitte Nielsen), which is a spin-off of 'The Surreal Life'. Mark and Chris have manufactured a small army of reality show personalities, giving the most popular their own shows. Do these people deserve our time? Not really. Are the shows tasteless? Yes. But not including these shows as my favorite would be like not highlighting The Jerry Springer Show when looking back at 90s television. We all groan at how trashy the people are, but really, we're all relieved to know there's people a lot worse than us out there. And it makes for fine entertainment.


Lost

Of all the shows from the 00s ABC's 'Lost' is by far my favorite. What I originally thought was some sort of scripted 'Survivor' turned out to be anything but. Instead, it's a grand mystery that just happens to take place on an island. On one level Lost is a basic mystery show, on another level it is a labyrinthine epic which fans can lose hours arguing over the significance of the copy of The Brothers Karamazov that happened to be laying on a table in some scene.

Lost is perhaps the first truly 21st century show. Moments after any episode of Lost premieres, legions of fans take to the internet to try to decipher what they just saw. A show like Lost couldn't have existed 10 years ago. It relies on the 'meta' aspects of the show to keep the mystery going. Half of the fun is just discussing with others what it all means. You could get lost (no pun intended) for hours on Lostpedia keeping track of all the characters, their motivations, and their relationships to each other. Sometimes the mysteries don't even come from the show, but from the various viral marketing campaigns and 'alternate reality games' that take place in the Lost universe. For example, the meaning of the infamous numbers have never been explained in the show, but if you've paid attention to the 'meta' aspects of the show (such as 'The Lost experience'), you might know what they mean.

I like to think of Lost as the thinking man's show. For example, nearly every week the character Sawyer (a modern day take on the Han Solo type) is usually reading a book, and fans love to dissect the significance of whatever he's reading, whether it be the aforementioned Brothers Karamazov, The Fountainhead, or, in a more comical moment Are you there, God? It's me, Margaret. Or take the names of some of the characters, John Locke, Rousseau, Hawking. It's like the creators of the show are just begging us to look for deeper significance, and in what makes the show work so wonderfully, you, along with thousands of others on the internet, can look for and discuss that significance.

Favorite Episodes:

"Pilot, Part 1" - The original pilot is still one of the most riveting episodes. From the plane crash to the mysterious noises coming out of the jungle, I quickly realized this was not going to be 'Survivor: the Sitcom'. What really sealed the deal for me was when the characters finally get the radio to work only to hear a looped distress signal in French repeating over and over again "I'm on the island alone. The others are dead. It killed them all. Please help."

"The Other 48 Days" - In the second season we are introduced to another group of survivors from the tail section of the plane who ended up on the other side of the island. This episode shows that their experience wasn't quite as nice as our other survivors. A freaky episode full of lots of tension.

"Through the Looking Glass" - The third season finale was a real doozy. The show uses flashbacks to show what each of the characters were doing before they arrived on the island. This episode turns all that around in one of the greatest feats of writing the show has ever had. When it all comes together in that final scene outside the airport, it's just such a 'Wow!' moment.

"Man of Science, Man of Faith" - The entire first season revolved around a mysterious hatch found buried in the ground. At the end of season 1 the characters blow open the hatch. It wouldn't be until season 2 that we get to see what's inside it. In what can only be described as the biggest twist since we realized Bruce Willis was a ghost (OMG!) we get perhaps my favorite opener of any show ever, all set to The Mamas and the Papas Make Your Own Kind of Music. Brilliant.

Tuesday, March 24, 2009

Lesser Children Of The Gods AKA Least Favorite Beatles Songs

So I was surfing the Yellow Submarine message boards on the Internet Movie Database this past weekend and I became intrigued by a thread titled "The WORST Beatles Songs..." Such a harsh phrase - and possibly an oxymoron of sorts. I would prefer to say "Least favorite Beatles songs." Let's face it, hardly any Beatles song is outright bad, but yes, there are certain ones that some of us may tend to skip over every now and again. Having successfully listed my ten favorite Beatles songs two years prior (wow, did I really leave "Hey Jude" out of there?), I am now, ladies and gentlemen, about to attempt the unthinkable. I am about to list...my TEN LEAST FAVORITE BEATLES SONGS. And I encourage anyone else to do the same (note: you do not have to list ten). I don't care how "classic" the track supposedly is. No cow is too sacred here. Just remember that saying a Beatles song is one of your least favorite is not the same as saying that the song is outright bad. I also disqualify from consideration some of the covers that the Beatles performed in their early years and did not write themselves (otherwise you'd probably see "Devil In Her Heart," "Mr. Moonlight," "Kansas City/Hey-Hey-Hey-Hey," "A Taste of Honey," and "Til There Was You" below - and I love The Music Man!). So now, without further ado:

Ask Me Why (Please Please Me)
She's a Woman (single)
I Need You (Help!)
Wait (Rubber Soul)
Yellow Submarine (Revolver)
Good Day Sunshine (Revolver)
Revolution #1 (White Album)
Good Night (White Album)
Don't Let Me Down (single)
The Long and Winding Road (Let It Be)

Honorable mention:

There's a Place (Please Please Me)
Thank You Girl (single)
I Wanna Be Your Man (With The Beatles)
I'll Follow the Sun (Beatles For Sale)
Yes It Is (single)
If I Needed Someone (Rubber Soul)
Good Morning Good Morning (Sgt. Pepper)
The Inner Light (single)
Why Don't We Do It in the Road (White Album)
Birthday (White Album)
Two of Us (Let It Be)
Dig a Pony (Let It Be)

Sorry Ringo, I had to do it.

Friday, March 20, 2009

All Good Things...


Ok, so I stole the title of this post from name of the final episode of another great science fiction show. If you are unaware, and you probably are, tonight marks the final episode of Battlestar Galactica. If you haven't been keeping up to date, Battlestar Galactica is a re-imagined retelling of the ultra campy late 70s original. But this isn't your father's Galactica. In Ron Moore and David Eick's new version, which began life as a mini-series on the Sci-Fi Network, things are much bleaker.

The mini-series begins with the planet getting nuked. Except this isn't Earth, this is Caprica, one of the 12 colonies of the tribes of Kobol, who long ago fled Kobol and set out to colonize the stars, except that one of those colonies became forgotten over time, that colony being a mythic placed named 'Earth'. The titular Battlestar Galactica is a relic of an old ship, old enough that it's now being turned into a museum of sorts, like an old aircraft carrier that they take Boy Scouts to. It's run by Capt. Adama, played by Edward James Olmos. The ship is a relic from the Cylon war, where the robots that humans had created 40 years ago rebelled against their masters, resulting in the aforementioned war. One day 40 years ago the Cylons stopped attacking and all but vanished, no one's heard of them until today, when the planet, and all the rest of the colonies gets nuked by them. Adama and his crew are the only ship that manages to escape the onslaught. This is not the cute Star Wars ripoff you remember.

What's different about the Cylons now is that they look human. They look, talk, and act just like us. The humans derisively call them 'skinjobs' (just like Blade Runner, also featuring Olmos). You see, in this reimagined series, everything is an allegory. The nuking of the planet is our 9/11, and the "evil robots who look just like us" motif is America's post-9/11 fear that the terrorists could be anyone of us, your next door neighbor, or that nice guy who runs the 7-11. Even the opening credits of every episode remind the viewer of this, with a shot of Caprica city getting nuked and Roslin taking the oath of office in an obvious nod to LBJ:


The show is a character driven drama. Yes it has action sequences, but it's much closer to something like 'The West Wing' than it is to '24'. This has allowed the show over the course of four seasons to explore all sorts of hot button issues - abortion, rape, the torture of prisoners, and, in what I think was it's best, the war in Iraq. Without trying to give too much away, let's just say that at one point the humans are captured by the Cylons, and from there the series turns all your conceptions of right and wrong on their head. The Cylons say they only want to 'bring peace' to humanity. The humans begin an insurgency, where they use improvised explosive devices to carry out suicide bombings. Sound familiar? And yes, it ends with one of the coolest rescue sequences ever that would make Capt. Kirk green with envy. The producers and the cast of the show were even recently invited to speak at the U.N.

The show has a strong spiritual element to it as well. It turns out that the humans are polytheistic, they worship multiple gods who all have Greek names (Athena, Zeus, etc.), while the Cylons have taken up their own religion - monotheism. They believe in "the one true God". God worshipping robots?? Greek god worshipping humans? Ahh, but this opens the doors to the exploration of spirituality and what it means to be human, or non-human.

So the Battlestar Galactica sets out for this fabled Earth, which for all they know is merely a legend, relentlessly pursued by the genocidal Cylons. Do they find Earth? I can't say, but they certainly question their humanity along the way. By the end we're not even sure who's more human, or if it even makes a difference. And be prepared for the end of season 4 where we're thrown the most mind-bending twist, and I'll just say it has something to do with Jimi Hendrix.

The final episode airs tonight of what multiple reviewers call "the best show on television you haven't seen". So say we all.

Sunday, March 1, 2009

Carl Newman Has Good Taste

I was just talking to Little Earl about Carl "AC" Newman's new album, Get Guilty. Long story short, I like it. There was an old interview with Newman in which he claimed that he lacked talent, but made up for it with good taste. That explanation appeals to me, and relates back to my appreciation for the band XTC.

Then I read this new emusic.com interview with Newman:

"What are a couple of your all-time favorite movies, and do they ever influence the content of your lyrics? - Brian S.

I really love Rushmore. Probably my favorite movie."

In case you're new around here, or are old around here and didn't know it, Rushmore is one of my favorite movies. Thus it is proven, Carl Newman has good taste.