Showing posts with label death. Show all posts
Showing posts with label death. Show all posts

Wednesday, August 10, 2011

Better Late than Never: Zrbo's Favorite Game of 2009

This post was originally going to update my list of favorite games of 2009 when I discovered that I had never actually made a post detailing those games. So think of this as a lost post that should have been posted a year and a half ago... if I had actually gotten around to playing my now favorite game of 2009 back then.

And the winner is... Demon's Souls! Ah, Demon's Souls, how did I not notice you back when you arrived to critical acclaim at the tail end of 2009? Even my go-to videogame review site, Gamespot, gave it the 2009 Game of the Year award and I still paid little-to-no attention to this wonderful, wonderful gem of a game.

Perhaps I didn't pay much attention to (or chose to ignore) Demon's Souls because of the reviews. The reviews were all extremely positive, but they all said the same thing: that the game is brutally difficult. And it is. Make no mistake, this is not some videogame-as-art kind of game, this is truly a gamer's game.

What makes the game so difficult? Well, to begin with, Demon's Souls eschews many facets of modern game design that have become the norm. Take the simple concept of the checkpoint. In most games the game is constantly saving your progress in the background, so that when you die you lose a few minutes of time and are usually placed near the beginning of the encounter that got you killed. Demon's Souls dumps this concept and makes it so that if you die you have to start the ENTIRE level over again, with all the enemies back in place. Not only that, but the game punishes you further by cutting your life bar in half when you die and by making you lose all of the souls (i.e., experience points) you've acquired unless you make it back to the place where you died and touch your bloodstain on the ground to retrieve your collected souls.

While that's usually the most cited reason for difficulty in Demon's Souls, there's certainly other ways the developer's have gone out of their way to make life difficult. Get this: the game does not include a pause option - as in you can't stop the game. Enemies will often be waiting in hiding and you can't see them until it's too late. If you do manage to survive to the end of the level and make it to the boss, you will find an absolutely cunning foe that requires all the skills you've learned to stay alive. And if you die during the boss fight, well it's back to the beginning of the level again.

So why would anyone go through with this torture? Well, for starters, the gameplay is just fantastic. Your character always responds to each press of the button, and the flow of combat, block, thrust, parry, block, stab, is so well honed and refined. What makes it so rewarding is that when you mess up and die from an attack it's always your error. Rarely will you have the problem of "WTF, I hit the button and my character didn't respond!". The combat mechanics work, and work well. It's just such a pleasure to engage in combat, learning all the subtle nuances of blocking, parrying, and swinging a sword around.

Another reason why the game is so fantastic is the multiplayer system. It's not however your typical multiplayer system. In Demon's Souls you play in your own world, but you can see the ghosts of other people playing in their world. This helps alleviate the lonely eerieness and sense of isolation as you wander around imposing castles, caves, and the like. Seeing someone's ghost running around gives you a sense of comfort knowing that someone else in a parallel world is going through the same tribulations.

The game makes a really wonderful use of these ghosts through the use of bloodstains. Occasionally you will stumble upon a bloodstain on the ground. When you touch it a red ghost pops up and reenacts the last few moments of another player's life so you can see how they died (watch this for an example). This is extremely useful in such an unforgivingly brutal world. You approach a blind corner, see a bloodstain on the ground and decide to touch it. A red ghost appears, runs around the blind corner, and then moments later comes running back only to keel over and die. That lets you know that there's something waiting around the corner. It's an absolutely brilliant mechanic, in that it can forewarn you about something without having the developer's resort to a sign or an NPC saying "hey you need to be careful ahead".

In addition to the bloodstain feature is a system in which other players can leave short messages scrawled on the ground that give you hints as to what to expect. It might say "Beware of the enemy ambush ahead" giving you yet another leg up. Coupled with this a recommendation system where you can recommend a message if you find it useful. The more people who recommend a message, the more likely it is to remain there, and every time someone recommends one of your messages you get a small health boost. It's an ingeniously wonderful system.

I haven't even begun to talk about the game world itself. It's a bleak, imposing world that marries elements of horror with traditional fantasy/Tolkien tropes. All the names have a decidedly Eastern European flavor to them (Boletaria, Vingard, etc.), plus there's a bit of Lovecraftian horror going on (such as the final boss known as 'the Great Old One' who looks suspiciously Cthulhu-esque). The various bosses have equally imposing names: The Adjudicator, Dirty Colossus, Maneater, Maiden Astraea, The Old Hero. The design of the various castles and settings really does evoke a sort of foggy-streets-of-Prague-at-night feeling. Overall, it's a wonderfully terrific atmosphere that further adds to the feeling of misery and gloom.

So, there you have it. Demon's Souls is a fantastic game that ignores traditional game mechanisms while bringing some wonderfully new mechanics along. When you finally manage to make your way through a forbidding castle, careful every step of the way, and manage to defeat the boss at the end, the game truly makes you feel a sense of accomplishment few other games can achieve. It's not hard for me to say that Demon's Souls is not only my favorite game of 2009, but one of my favorite games of all time.

Thursday, January 15, 2009

How Ricardo Montalban Led Me To True Salvation

This post was originally going to be about the death of Ricardo Montalban, the hispanic actor most known for his role as Khan in Star Trek II and as Mr. Roarke in Fantasy Island. But in my quest to find out out more about Mr. Montalban and his life I came across one of the most bizarre things on the internet (and let me tell you, there's a lot of weird stuff out there). I came across a forum post of The Landover Baptist Church proclaiming that Mr. Montalban was a homosexual sinner and is probably burning in hell! I couldn't believe it, were these people serious? I delved into the forums of this nightmarish ultra-ULTRA-right wing Christian church and came across all sorts of disturbing posts. "The evils of Valentine's Day" (it's pagan!), "I am chinese, will the creator condemn me?" , "OMG there's a fag in my neighborborhood what should I do?", and "Was baby Madeleine abducted by goths?" - all adorned with "Palin in 2012!" signatures. This was indeed a very scary place.

But something was off, something didn't feel quite right. There's crazy Christians, but these people were just crazy. The tipping point came when I read the first post announcing Montalban's death:

Folks, it brings me great joy to announce that C-list actor and possible illegal immigrant Ricardo Montalban has died at the age of 88. I take this as a personal victory for myself because he and I never exactly got along. The truth is that during the 70's I was going through a hard time and tried out for the part of Mr. Roarke on Fantasy Island. I got the part and filmed an unaired pilot episode. Unfortunately it was 1978 and I had an expensive drug habit. To pay my astronomical debts to my dealers I decided to steal Charlie Chaplin's corpse and extort his family but unfortunately that plan had been done several months earlier and now the corpse was under two meters of concrete. I went back to the producers and asked for a raise only to be turned away because this Mexican immigrant was willing to do the job for less money than me. In my pilot episode one guest wishes for a bus full of 15 year old boys to break down in front of his cabana while our other guest, a former concentration camp officer, wishes that the woman he sexually tortured at Auschwitz would come back so he can resume his relationship with her. Studio heads decided that the plot about a pedophile wasn't the kind of upbeat family viewing they intended and the producers of the film "The Night Porter" sued us on the second plot. The episode was burried in an underground vault along with Jerry Lewis' "The Day The Clown Cried" and was later accompanied by Roseanne's sex tape. To this day I curse the name of Ricardo Montalban, but can sleep a little easier tonight knowing he is likely in hell.

Ok, there is just no way this is real. So I went to Wikipedia and came across this enlightening entry. Aha! It's all satire! Well, that's a relief. These people sure do take their satire seriously though, post after post of faux-Christian hate and bigotry. The scariest part is that it can be hard to differentiate from the folks who really think this way, but for now I'll breathe a sight of relief as I say, "Thank you Mr. Montalban for leading me to true salvation!" Amen (Palin in '12!)